Online multiplayer on console requires Xbox subscription (sold separately). This is Ozzy Osborne singing Call Me Maybe, and we're into it. THE ULTIMATE DRIVER JOURNEY Project CARS 2 is the thrill of intense racing. For everyone who plans on playing from a sofa rather than a Sparco, though, Project CARS 3 is an engaging and expansive racing game to which you could easily lose hours of your life. These are valid criticisms, if they apply to you specifically. The absence of Spa and Le Mans from the track list, the removal of endurance racing and grab bag grids of mismatched cars will probably irk the motorsport nerds too. For all its pick-up-and-play brilliance on a pad, there's a pared back simplicity to the physics on a steering wheel. If you're a card-carrying sim-head who adored the previous two games, the sacrifices are probably too great. The sheer volume and variety of content means you'll always have something different to try in the neatly curated events. The system of purchasing, upgrading and customising cars means an enhanced sense of ownership of each vehicle you drive. The new, totally overhauled career structure is also a far more pleasurable way to interact with the staggering library of cars and tracks that the series has built up. ![]() Whether you're manhandling a classic Le Mans prototype around a soaking wet Silverstone, charging down a Tuscan mountainside in an AMG GT or slithering around Monaco in a Formula E car, the handling never feels unintuitive or inauthentic. ![]() Heavily reworked joypad controls mean it's hugely playable even if you haven't blown your life savings turning your desk into a force feedback cockpit. For a start, the handling is far more consistent across the catalogue than the previous game. ![]() But, whisper it, it's actually better this way.
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